Features

Detailed breakdown of nc-carcontrol features.

Ignition System

Key Cylinder (Standard Vehicles)

A 3D-rendered key cylinder with four states:

State Description Action
LOCK Key out, everything off Click to insert key
ACC Key in, accessories on, engine off Click = stay, Hold = start
ON Engine running Click to turn back to ACC
START Cranking (auto-returns to ON)

The key rotates with realistic 3D animation (Three.js). After START, the ignition automatically returns to ON state after 0.8 seconds.

Push-Button (Premium Vehicles)

Premium vehicles use a chrome push-button with a simple ON/OFF toggle:

  • Click to start engine
  • Click again to stop engine

Premium detection:

  1. Check Config.PremiumVehicles (model hash lookup)
  2. Check Config.PremiumVehicleClasses (class-based)

Drive Mode System

Three drive modes controlled via a rotary CSS knob:

ECO Mode

  • 60% power multiplier
  • 80 km/h speed cap
  • Best for city driving

STANDARD Mode

  • 100% power (default)
  • No speed limit
  • Normal driving

SPORTS Mode

  • 130% power multiplier
  • No speed limit
  • Maximum performance

Drive modes are applied using:

  • SetVehicleCheatPowerIncrease() — power scaling
  • SetEntityMaxSpeed() — speed limiting (ECO mode)
  • SetVehicleHighGear() — gear cap from class/model config

Door Lock

  • Vertical rocker switch UI (lock top / unlock bottom)
  • Key fob animation on player character
  • Vehicle lights flash on lock/unlock
  • Works from driver seat or within 10m of nearest vehicle
  • Excluded for vehicles without doors (motorcycles, boats, aircraft, etc.)

Seatbelt

Two system options:

mst_seatbelt Integration

  • Uses exports['mst_seatbelt']:SetSeatbelt(bool) to toggle
  • Uses exports['mst_seatbelt']:HasSeatbelt() to check state
  • Falls back gracefully if export fails

Built-in System

  • Ejection at configurable speed threshold
  • Configurable ejection force
  • Crash damage multiplier for unbuckled occupants

Cruise Control

Operation Modes

Cruise Mode (default)

  • Vehicle automatically accelerates to target speed
  • Uses SetControlNormal for natural engine acceleration
  • SetEntityMaxSpeed as speed ceiling
  • Throttle varies by speed ratio:
Speed Ratio Throttle
< 50% 1.0 (full)
< 85% 0.7
< 95% 0.45
≥ 95% 0.3 (maintain)

Limiter Mode (LIM)

  • Only caps maximum speed (SetEntityMaxSpeed)
  • No automatic acceleration
  • Player must hold throttle manually

Speed Controls

Control Action
Scroll Up +5 speed
Scroll Down -5 speed
SET+ button +5 speed
SET- button -5 speed
RES button Resume cruise at last speed
CNCL button Cancel cruise
LIM button Toggle limiter mode
Unit label click Toggle MPH ↔ KMH

Speed Limits

Unit Minimum Maximum
MPH 15 150
KMH 25 240

Target speed is also capped by the vehicle's actual max speed (GetVehicleEstimatedMaxSpeed).

Auto-Disable Conditions

Cruise control automatically cancels when:

  • Brake pedal is pressed
  • Engine turns off
  • Player exits vehicle
  • Vehicle no longer exists

Vehicle State Persistence

States are cached per-vehicle during the session:

  • Engine on/off
  • Door lock status
  • Drive mode

When re-entering a vehicle, the last known state is restored:

  • If engine was running → ignition state set to ON
  • Drive mode and lock state applied immediately

NUI Panel

  • Open: Hold ~ key (configurable)
  • Close: Release ~ key
  • Layout: 500×500px circular arrangement
  • Driver seat only: Auto-closes if not in driver seat
  • Camera lock: Disables camera movement while open
  • Attack disabled: Prevents accidental shooting while using panel
Last updated 1 month ago